Bobby LiuUnreal gameplay effect just got better — Introduction to gameplay effect componentsI read through the gameplay effect components source code so you don’t have to.May 8May 8
Bobby LiuBlade runner? Wall runner! Decipher the wall running game mechanicAn introduction to the design and implementation of the wall running effect using Unreal Engine and GASMay 5May 5
Bobby LiuReady, Aim, Reload: Deconstructing the reloading mechanicMedium article — Weapon Reload abilitySep 20, 20231Sep 20, 20231
Bobby LiuToo hot to handle? Unreal Weapon overheating implementation guideI have been diving deep into “Remnant II” lately. The game is fun, well-balanced, immersive, and the vast amount of weapons, accessories…Aug 26, 2023Aug 26, 2023
Bobby LiuUnreal gameplay design showcase — A simple reactive AI actionAs a software developer, keeping up with the latest tech stack and learning on a daily basis is only half the battle; putting the…Aug 23, 2023Aug 23, 2023
Bobby LiuA deep dive into spawn actor ability task and Unreal Engine optimizationIntroducing the ability task component of Unreal Engine through the spawn actor sample ability taskAug 13, 2023Aug 13, 2023
Bobby Liu“From Zero to Hired: Inside the Design of a VR Office for Interview Training”Jul 17, 2023Jul 17, 2023
Bobby LiuCapture on the Virtual Stage: a Guide to Successful Motion Capture ProductionA quick guide on the process of motion capture and its integration in Unreal engine 5Jul 17, 2023Jul 17, 2023